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Arts

Arts are powerful skills that are unleashed when certain skills are combined in a specific order during an extended attack.

If you unleash an Art while the target is in a Break State, what is known as a "Break Art" will be executed. Break Arts are more powerful versions of Arts and inflict more damage and have higher hit counts. Break Arts can only be unleashed by using Arts.

For the sake of simplicity, any abbreviated name in the in-game Esoterica with the full name in it's description will have it's full name as the name here, not in the description.

# Name Description Skills Used Attribute ATK MAG Range Break Value Effect ATK Hits MAG Hits Total AP Book
1 Quadruple Attack

General Arts.

An intense 4-hit attack.

GeneralDouble Edge

GeneralDouble Edge

General 35 0 Weapon (User of First Double Edge) 250 0 4 0 16 Secret Arts 1
2 Broken Hit

Double Arts.

The initial impact hurls a target into the air and then a powerful explosion hurls it back to the ground.

GeneralDouble Edge

PowerPower Attack

General 35 0 Weapon (User of Double Edge) 123 0 3 (adds 3 when broken) 0 16 Secret Arts 1
3 Vanishing Act

Double Arts.

Allows one to attack a target from their blind spots, making it seem like you're invisible.

ComboRush

SpecialTrick Hit

Combo 35 0 Weapon (User of Rush) 88 5 6 (adds 6 when broken) 0 16 Secret Arts 1
4 Mugging

Specials Arts.

Chains a target to the ground, inflicts a sound beating, and then blows them up. There is a chance of stealing an item.

SpecialTrick Hit

SpecialSteal

Special 39 0 Weapon (User of Trick Hit) 93 12 6 0 20 Secret Arts 2
5 Icicle Edge

Water Arts.

Launches a massive arrow of ice composed of all of the moisture in the surrounding atmosphere. Has a chance of inflicting sleep.

WaterIce Needle

WindWind

Water 0 35 4 (Single Target) 123 10 0 2 (adds 2 when broken) 20 Secret Arts 2
6 Double Needle

Earth Arts.

Crushes a target with pillars of rock and ice and reduces their VIT.

WaterIce Needle

EarthEarth Needle

Earth 0 35

4 (Radius of 1)

147 5 0 5 (adds 5 when broken) 20 Secret Arts 2
7 Holy Mist

Light Arts.

Surrounds a target with a mist of divine origins and then explodes in devastating cataclysm of unhappiness.

LightAscension

DarkBlack Mist

Light 0 35 4 (Radius of 1) 157 0 0 3 (adds 3 when broken) 20 Secret Arts 2
8 Scarlet Peony

Fire Arts.

Envelops a target in an incendiary blossom peony-shaped flame and reduces their STR.

FireFlame Edge

FireFire

PowerPower Attack

Fire 66 66 Weapon (User of Flame Edge) 166 5 2 (adds 3 when broken) 2 (adds 2 when broken) 28 Secret Art 3
9 Ice Field

Water Arts.

Strikes a target with a weapon infused with the power of water multiple times.

WaterIce Vein

WaterIce Needle

ComboRush

Water 66 66 Weapon (User of Ice Vein) 128 5 3 (adds 3 when broken) 3 (adds 3 when broken) 28 Secret Art 3
10 Thunder Field

Thunder Arts.

Shocks a target into immobility by repeatedly striking them with a weapon infused with the power of thunder.

ThunderThunder Spike

ThunderThunder

GeneralDouble Edge

Thunder 66 66 Weapon (User of Thunder Spike) 179 5 3 (adds 3 when broken) 3 (adds 3 when broken) 28 Secret Art 3
11 Flare Field

Wind Arts.

Strikes a target with a weapon infused with the force of the divine wind and its accompanying light and reduces the target's AGI.

WindVoid Shock

WindWind

SpecialTrick Hit

Wind 66 66 Weapon (User of Void Shock) 123 5 2 (adds 3 when broken) 2 (adds 2 when broken) 28 Secret Art 3
12 Power Burst

Power Arts

A small explosion is detonated with every blow that lands and a more powerful blast is unleashed at the end of the attack.

PowerPower Attack

PowerBurst Hit

Power 43 0 Weapon (User of Power Attack) 352 1 2 0 20 Secret Arts 4
13 Rapid Stream

Combination Arts.

Slices across the enemy at high speeds.

ComboBlast

ComboRapid Move

Combo 30 0 3 (Radius of 3 from user of Blast 228 0 14 0 20 Secret Arts 4
14 Stun Bash

Double Arts.

Smashes a target into the ground with incredible force.

PowerBurst Hit

SpecialTrick Hit

Power 43 0 Weapon (User of Burst Hit) 154 1 4 (adds 4 when broken) 0 20 Secret Arts 4
15 Sonic Blast

Double Arts.

Slices through a target using countless sonic blades.

GeneralSonic Wave

ComboBlast

Combo 48 0 4 (Single Target) 134 0 3 (adds 3 when broken) 0 22 Secret Arts 4
16 Steam Burst

Earth Arts.

Surrounds the user's weapon with a searing cloud of steam that combusts on impact.

EarthEarth Needle

PowerBurst Hit

EarthEarth Spike

Earth 70 70 4 (Single Target) 188 1 3 (adds 3 when broken) 2 (adds 2 when broken) 32 Secret Arts 5
17 Thunder Whip

Thunder Arts

Implants an electric charge within a target's body and then emits a powerful discharge outwards. Has a chance of inflicting paralysis.

ThunderThunder

EarthTemperor

Thunder 0 39 4 (Radius of 1) 206 10 0 6 (adds 6 when broken) 24 Secret Arts 5
18 Aerial

Wind Arts.

The infernal winds known as the -Foehn- whip around a target. Has a chance of inflicting sleep.

FireFire

WindStorm

Wind 0 39 3 (Radius of 1) 167 10 0 4 (adds 4 when broken) 24 Secret Arts 5
19 Flame Bullet

Fire Arts.

Discharges a number of fiery projectiles at a target that explode on impact and reduces the target's STR.

FireFireball

WindWind

Fire 0 39 3 (Radius of 1) 140 5 0 4 (adds 4 when broken) 24 Secret Arts 5
20 Shadow Burn

Dark Arts.

A malevolent wind that surrounds a target, penetrates into them and then detonates them. Has a chance of inflicting blind.

EarthEarth Needle

DarkDark Flame

Dark 0 41 4 (Radius of 1) 198 25 0 5 (adds 5 when broken) 24 Secret Arts 5
21 Delta Attack

Double Arts.

Levitates a target and then slams them to the ground. The target is then crushed by a pummeling falling attack.

GeneralDouble Edge

PowerMeteor Impact

General 39 0 Weapon (User of Double Edge) 140 0 3 (adds 3 when broken) 0 18 Secret Arts 6
22 Cross Orbit

Double Arts.

The terrifying gleam of crossed blades shines with the promise of death.

PowerPower Attack

SpecialCritical Charge

Special 39 0 Weapon (User of Power Attack) 138 0 5 (adds 5 when broken) 0 18 Secret Arts 6
23 Triple Sonic

Double Arts.

Throws three sonic blades.

GeneralCross Edge

ComboRush

General 39 0 Weapon (User of Rush) 110 5 3 (adds 3 when broken) 0 18 Secret Arts 6
24 Irregular Step

Double Arts.

Confuses a target with the use of irregular and unpredictable movements.

SpecialTrick Hit

ComboRapid Move

Special 39 0 Weapon (User of Trick Hit) 97 0 9 (adds 9 when broken) 0 18 Secret Arts 6
25 Pile Bunker

Double Arts.

Reduces the VIT of a target.

PowerMeteor Impact

ComboRapid Move

Power 43 0 Weapon (User of Meteor Impact) 136 5 4 (adds 4 when broken) 0 20 Secret Arts 6
26 Tetra Bolt

Earth Arts.

Summon the mighty stone edifice called the -Stone of Henge- which explodes towards a target and reduces their VIT.

ThunderSpark Shot

EarthTemperor

Earth 0 43 4 (Single Target) 249 5 0 15 (adds 15 when broken) 28 Secret Arts 7
27 Eruption

Fire Arts.

Ignites a widespread inferno under a target's feet, then bombards them with fireballs and shafts of flame. Also reduces their STR.

FireFireball

DarkDark Flame

Fire 0 43 4 (Radius of 1) 210 5 0 12 (adds 12 when broken) 28 Secret Arts 7
28 Holy Storm

Light Arts.

Accumulates a monumental amount of holy radiance and then bursts forth as a devastating tornado.

LightAscension Shower

WindStorm

Light 0 43 4 (Radius of 1) 196 0 0 7 (adds 7 when broken) 28 Secret Arts 7
29 Muspellzhimr

Fire Arts.

Traps a target in a prison of flames and then electrocutes them.

FireFire

ThunderThunder

DarkBlack Mist

Fire 0 52 4 (Single Target) 171 0 0 8 (adds 8 when broken) 30 Secret Arts 7
30 Cross Blade

Double Arts.

An attack that cuts cross-wise over a large area.

PowerIssen

SpecialVanish Strike

Power 61 0 5 (in 4 prime directions from user of Issen) 201 0 3 0 26 Secret Arts 7
31 Deep Stab

Triple Arts.

Reduces the INT of a target.

GeneralCross Edge

PowerMeteor Impact

SpecialCritical Charge

Special 65 0 Weapon (User of Cross Edge) 156 5 10 (adds 10 when broken) 0 30 Secret Arts 7
32 Hunter Killer

Triple Arts.

Gives one the opportunity to steal an item.

GeneralCross Edge

SpecialCritical Charge

SpecialSteal

Special 65 0 Weapon (User of Cross Edge) 96 12 7 0 32 Secret Arts 7
33 Hati

Wind Arts.

Has a chance of inflicting either poison or paralysis.

WindStorm

WindVoid Shock

WaterIce vein

Wind 74 74 3 (Radius of 1) 161 25 4 (adds 4 when broken) 3 (adds 3 when broken) 34 Secret Arts 8
34 Ankh Glaive

Earth Arts.

Has a chance of inflicting sleep.

EarthTemperor

EarthEarth Spike

PowerBurst Hit

Earth 74 74 4 (Radius of 1 220 30 4 (adds 3 when broken) 3 (adds 3 when broken) 36 Secret Arts 8
35 Thor Hammer

Thunder Arts.

Has a chance of inflicting paralysis.

ThunderSpark Shot

ThunderThunder Spike

PowerIssen

Thunder 88 88 5 (Radius of 1) 239 30 5 (adds 4 when broken) 12 (adds 12 when broken) 38 Secret Arts 8
36 Meltdown

Dark Arts.

Concocts an unnaturally powerful acid to dissolve a target into goo and reduces all of their stats.

ExtraAromic Hole

DarkGravitation

Dark 0 78 4 (Radius of 2) 592 15 0 1 (adds 1 when broken) 34 Secret Arts 8
37 Elemental Call

Extra Arts.

Calls upon the spirits of fire, water, wind, thunder, and earth to decimate those foolish enough stand against you.

FireFire

WaterIce Needle

ThunderThunder

WindWind

EarthEarth Needle

Extra 0 87 4 (Single Target) 167 0 0 16 (adds 16 when broken 50 Secret Arts 8
38 Blood Siphon

Dark Arts.

Drains a target's HP.

DarkDrain Energy

WaterGlacier

SpecialSteal

ExtraImpulse

Dark 96 96 4 (Single Target) 132 0 2 (adds 2 when broken) 4 (adds 4 when broken) 52 Secret Arts 8
39 Joint Break

Double Arts

Reduces the STR of a target.

SpecialCritical Charge

GeneralSquare Cross

Special 52 0 Weapon (User of Critical Charge) 166 5 12 (adds 12 when broken) 0 24 Secret Arts 9
40 Bullet Shell

Double Arts

Reduces the AGI of a target.

GeneralCross Edge

ComboRush Beat

Combo 52 0 Weapon (User of Cross Edge) 129 5 15 (adds 15 when broken) 0 24 Secret Arts 9
41 Deadly Dance

Double Arts

An unrestrained attack that mimics the feral dancing of Lung Leg.

ComboRapid Move

SpecialShadow Sting

Combo 52 0 Weapon (User of Rapid Move) 137 10 18 (adds 18 when broken) 0 24 Secret Arts 9
42 Photon Spark

Wind Arts.

Has a chance of inflicting paralysis.

ThunderSpark Shot

WaterBlizzard

Wind 0 52 4 (Radius of 1) 250 25 0 14 (adds 14 when broken) 30 Secret Arts 9
43 Frozen Ray

Light Arts.

Emits a ray of freezing photons collected by the refraction of light through frigid air.

WaterGlacier

LightRay

Light 0 52 4 (Single Target) 238 0 0 8 (adds 8 when broken) 30 Secret Arts 9
44 Arc Ray

Extra Arts.

Summons lethal rays of holy light and satanic darkness to obliterate a target.

LightRay

DarkDark Ray

Extra 0 56 4 (Single Target) 308 0 0 12 (adds 12 when broken) 32 Secret Arts 9
45 Crimson Storm

Thunder Arts.

Heats a target to the point their blood boils using a burst of static electricity.

FireCrimson Edge

WindTornado

Thunder 0 61 5 (Single Target) 297 0 0 9 (adds 9 when broken) 32 Secret Arts 9
46 Execution

General Arts.

Slashes at a target with multiple blades of light

GeneralDouble Edge

GeneralCross Edge

GeneralSquare Cross

General 70 0 Weapon (User of Double Edge) 400 0 24 (adds 24 when broken) 0 32
47 Gore Crush

PowerPower Attack

PowerMeteor Impact

PowerDeadly Blow

Power
48 Accel Rave

ComboRush

ComboRapid Move

ComboRush Beat

Combo
49 Mirage Force

SpecialTrick Hit

SpecialCritical Charge

SpecialShadow Sting

Special
50 Meteor Blow

ComboRush

PowerMeteor Impact

PowerDeadly Blow

Power
51 Grand Buster

ComboRush

PowerDeadly Blow

SpecialShadow Sting

Power
52 Vorpal Buster

PowerPower Attack

GeneralSquare Cross

ComboRush Beat

General
53 Explosion

FireFire

FireFireball

FireCrimson Edge

Fire
54 Avalanche

WaterIce Needle

WaterGlacier

WaterBlizzard

Water

55 Thunderstorm

ThunderThunder

ThunderSpark Shot

ThunderLightning

Thunder
56 Cyclone

WindWind

WindStorm

WindTornado

Wind
57 Earthquake

EarthEarth Needle

EarthTemperor

EarthStone Shower

Earth
58 Grand Cross

DarkBlack Mist

DarkDark Flame

DarkDark Ray

Dark
59 Earth Nova

LightAscension

LightAscension Shower

LightRay

Light
60 Cocytus Rage

WaterBlizzard

LightAscension Shower

ExtraImpulse

Water
61 Dark Matter

DarkBlack Mist

DarkDrain Energy

DarkDark Ray

Dark
62 Amplify All +

ExtraAmplify All

ExtraAmplify All

Extra
63 Chaos Flare

ExtraImpulse

ExtraAtomic Hole

FireCrimson Edge

EarthStone Shower

Fire
64 Turbulence

WaterGlacier

EarthStone Shower

ExtraStardust

Water
65 Geo Jaeger

WaterBlizzard

ThunderLightning

WindTornado

Thunder
66 Raging Storm

FireCrimson Edge

ThunderLightning

ExtraStardust

Wind
67 Calamity Storm

WindTornado

ThunderLightning

EarthStone Shower

Earth
68 Frost Blaze

Water Arts.

Has a chance of inflicting sleep.

WaterGlacier

FireFireball

WaterIcicle Attack

FireFlame Edge

Water 110 110 4 (Radius of 1) 217 50 3 (adds 3 when broken) 3 (adds 3 when broken) Secret Arts 14
69 Qutuga

Dark Arts.

Hurls dark energy at a target giving them an unwanted glimpse of hell. Has a chance of connecting with a critical hit.

ComboBlast

ComboCharged Blast

DarkDark Flame

PowerMeteor Impact

ExtraAtomic Hole

Dark 138 138 4 (Radius 1) 197 10 8 (adds 7 when broken) 6 (adds 6 when broken) Secret Arts 14
70 Angelic Howl

GeneralSonic Wave

GeneralSolid Caliber

LightAscension Shower

GeneralCross Edge

ExtraAtomic Hole

Light Secret Arts 14
71 Gloria

EarthSanctuary

LightHeal

LightRestore

Extra Secret Arts 14
72 Genesis Wave

GeneralSolid Caliber

PowerIssen

ComboCharged Blast

SpecialVanish Strike

General
73 Annihilating Circle

DarkShadow Attack

LightShining Strike

DarkNightmare

LightDivine Attack

Extra
74 Chiliadal Genocide

GeneralSquare Cross

PowerDeadly Blow

ComboRush Beat

SpecialShadow Sting

Combo
75 Judgment

LightAscension

LightRay

ExtraImpulse

ExtraAtomic Hole

ExtraStardust

Light
76 Abyssal Fear

DarkDrain Energy

DarkDark Ray

DarkGravitation

ExtraAtomic Hole

Dark
77 Flame Seal

FireFireball

WindStorm

SpecialCritical Charge

FireCrimson Attack

WindStorm Attack

Fire
78 Thunder Seal

ThunderSpark Shot

EarthTemperor

ComboRapid Move

ThunderLightning Attack

EarthGaia Attack

Thunder
79 Cruel Force

GeneralDouble Edge

GeneralCross Edge

GeneralSquare Cross

PowerPower Attack

PowerMeteor Impact

PowerDeadly Blow

General
80 Fanatic Rave

ComboRush

ComboRapid Move

ComboRush Beat

SpecialTrick Hit

SpecialCritical Charge

SpecialShadow Sting

Combo
81 Arc-En-Ciel

FireCrimson Edge

WaterBlizzard

ThunderLightning

WindTornado

EarthStone Shower

Extra
82 Prismatic Death

FireCrimson Attack

WaterIcicle Attack

ThunderLightning Attack

WindStorm Attack

EarthGaia Attack

Special
83 Genesis End

GeneralSonic Wave

GeneralSolid Caliber

PowerIssen

ComboBlast

ComboCharged Blast

SpecialVanish Strike

Power
84 Absolute Terror

DarkShadow Attack

DarkNightmare

LightShining Strike

LightDivine Attack

ExtraStardust

Extra
85 Ragnarok

ExtraImpulse

ExtraAtomic Hole

ExtraStardust

DarkGravitation

LightRay

DarkDark Ray

Extra

Special Arts

By combining extra skills in a specific way, you can execute extremely powerfull skills called "Special Arts". Special Arts are activated in the same manner as Arts. While Arts can be executed by a single character, Special Arts require the extra skills of multiple characters. Special Arts do a great deal more damage and inflict more detrimental effects on enemies than regular Arts and are an excellent way to overcome and defeat powerful enemies such as bosses.

New to the game are Distinctive Arts, Special Arts performed by characters from both Record of Agarest War and Record of Agarest War Zero.

# Name Description Skills Used Attribute ATK MAG Range Break Value Effect ATK Hits MAG Hits Total SP Total AP Book
86 Grand Stream A combination technique performed by Alice and Galios that stuns and binds a target.

LightGleam Flare

PowerVortex Howl

Light 768 768 4 (Radius of 3) 3484 0 2 9 150 50 Esoteric Book 1
87 Beast Flare A fearsome combination attack performed by Galios and Cal-Vina that lowers all of a target's abilities.

WaterDemonic Bonage

PowerVortex Howl

Water 768 768 4 (Radius of 3) 3484 25 4 2 150 50 Esoteric Book 1
88 Raging Whirlwind A brutal multi-strike combination attack performed by the scions of the Lagrange family, Eugene and Niel. Has a chance of landing a critical hit.

ComboRadiant Fang

PowerFinal Blast

Combo 501 0 1 13397 40 42 0 500 100 Esoteric Book 10
89 Black Hole The counterpart to White Hole. Opens a huge black hole right above the target and absorbs everything around as well as inflicts several status ailments.

EarthLuna Break

ExtraLuminary Flare

Earth 0 679 3 (Radius of 3) 12650 75 0 6 500 100
90 White Hole The counterpart to Black Hole. Opens a huge white hole right above the target and absorbs everything around as well as lowers the target's SP.

LightCosmosphere

ExtraDemonic Salvation

Light 0 679 5 (Radius of 3) 13282 0 0 18 500 100 Esoteric Book 4
91 Fanatical Raid A combination technique performed by Sieghart, Routier, and Sayane that reduces a target's SP.

ExtraH-Splash

WindFeather Blast

WaterAqua Prism

Wind 768 768 4 (Single Target) 7653 0 10 18 250 82 Esoteric Book 3
92 Climatic Serenade

The females in the group blow off the target entirely...

Oh, and it lowers their SP, in addition to their self-esteem...

ExtraDefuse Call

GeneralSoaring Comet

WindFeather Blast

General 768 768 4 (Single Target) 7781 0 28 12 300 96 Esoteric Book 6
93 Celestial Sigh A combination technique by Mimel, Routier, and Tetora. It has a chance of inflicting sleep, poison, paralysis, blind, and instant death.

EarthA-Quake

WaterAqua Prism

ExtraDefuse Call

Earth 768 768 2 (Radius of 2 from Tetora) 6775 75 12 12 250 82 Esoteric Book 5
94 Celestial Sigh A combination technique by Friedelinde, Sayane, and Alice. It has a chance of inflicting sleep, poison, paralysis, blind, and instant death.

GeneralSoaring Comet

WindFeather Blast

LightGleam Flare

General 768 768 2 (Radius of 2 from Friedelinde) 6409 75 12 12 250 82 Esoteric Book 5
95 Celestial Sigh A combination technique by Apli, Dana, and Shernini. It has a chance of inflicting sleep, poison, paralysis, blind, and instant death.

ThunderRising Buster

SpecialDecimal Summon

ExtraIllusion Ripple

Thunder 768 768 2 (Radius of 2 from Dana) 6428 75 12 12 250 82
96
97 Green Zone Extra
98 Abrasion Cluster Extra
99
100 Zillion Shot Power
101 Stardust Fall Has a chance of landing a critical hit.

GeneralSoaring Comet

ComboC-Strike

LightEternal Cross

General 612 612 3 18312 50 30 18 600 132 Esoteric Book 9
102 Illuminated Illusion A combination technique performed by Friedelinde, Routier, and Sayane that reduces a target's SP.

LightCosmosphere

GeneralFirebolt Strike

ComboCelestial Strike

Light 768 768 5 (Radius of 3) 23625 0 34 18 750 150 Esoteric Book 7
103 Roaring Dragon A combination technique performed by Sieghart, Friedelinde, and Eugene. Has a chance of landing a critical hit.

ComboRadiant Fang

ExtraRising Blade

GeneralFirebolt Strike

Combo 501 0 1 24937 50 56 0 750 150 Esoteric Book 2
104 Soul Of Infinity A combination technique performed by Sieghart, Leonis, Mimel. Has chance critical hit and lowers SP

ExtraRising Blade

ExtraShining Strike

ExtraHeletic Nova

Extra
105 Life Stream

A combination technique performed by Mimel, Alice, and Tetora that reduces a targets SP.

Note: Routier's name isn't listed the description so unsure if she'd used or not.

ExtraHeletic Nova

LightEternal Cross

EarthA-Quake

LightCosmosphere

Extra 0 679 5 (Radius of 3) 23172 0 0 48 1000 200 Esoteric Book 11
106 Terminal Shot Combo
107 Raging Strike Extra
108 A Shocking Plan?! Combo
109 Ultimate Force Combo
110
111 Big Bang Light
112
113
114
115
116 Extra Stream Extra
117 Calamity Blast Dark
118 Turnpike Power
119 Void Scream Dark
120 Rose Whip Special
121 Abaddon's Scream Power
122 Brutish Fang Power
123 Storm Blazer Fire
124 Death Penalty Power
125 Fairy's Kiss Light
126 Phantom Blast Dark
127 Force Impact Power
128 Lacerating Claw General Esoteric Book 33
129 Stupefying Passion Extra Esoteric Book 33
130 Dangerous Dance Extra
131 Green Zone Earth
132 Photon Quake Thunder
133 Infinite Void Extra
134 White Out Light
135 Sacred Harvest Power Esoteric Book 37
136 Rainbow Stream Wind Esoteric Book 37
137 Crimson Flare General
138 Stardust Fall Light
139 Planet Arrow Special
140 Aqua Blaze Water
141 Phoenix Driver Power
142 Satellite Bomb Power
143 Celestial Disaster General
144 Fairy Dive General
145 Shooting Star Thunder
146 Kamikaze Rocket Earth
147 Active Laser Thunder
148 T-Strike Power
149 Detritus Driver Power
150 Thunder Blast General
151 Arcana Strike Light
152 Prison Disaster Special
153
154
155
156
157
158
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