Joins at: White Sand Road (True Path), Breeze Hill (Alternative Path)
Biography
Age: 23 164cm (5'4)
One of the three women chosen by Dyshana in the second generation, Sherufanir is the offspring of a neocollom father and a human mother. Sherufanir's mother was born into the family of a priest related to the blood of a God, but was cut off from her family when she fell in love with a neocollom. Because of this, Sherufanir's mother lost her blessing and passed away shortly after giving birth to her daughter. Sherufanir also lost her father because of a fatal wound he sustained during his travels. After his death, Sherufanir was taken in by her father's friend. She embarks on a journey after she meets Ladius. It's unknown whether the condition is due to her father's side or her god-related mother's side, but Sherufanir becomes uncontrollable during a full moon!
Increase item drop rate for enemies defeated by characters within the extended area.
Learns at LV25
Hunter
Activated after accumulating more than 100 SP.
Increases critical hit and capture rate.
Learns at LV25.
Parry
Activated when less than 25% of the max HP. Evades all physical attacks except the -absolute hit- attacks.
Learns at LV25
Unleash Magic
Activated when at less than 25% of max HP. Substantially increases magic damage and magic defense.
Extra Skills
Raising Dance
Slashes at the target with an attack that could be mistaken for a dance. Each hit throws off a bright light. Has a chance to steal an item.
Type: Light
<acronym title="Attack">ATT</acronym>
<acronym title="Magic">MAG</acronym>
<acronym title="Range">RNG</acronym>
<acronym title="Break">BRK</acronym>
<acronym title="Effect">EFF</acronym>
<acronym title="Attribute">ATR</acronym>
<acronym title="Used AP">AP</acronym>
<acronym title="Used SP">SP</acronym>
<acronym title="Attack hits">AH</acronym>
<acronym title="Magic hits">MH</acronym>
150
0
1
1057
25
18
50
9
0
Earth Hole
A spell that first cracks open the ground, then strikes the target with earth magic.
Type: Earth
<acronym title="Attack">ATT</acronym>
<acronym title="Magic">MAG</acronym>
<acronym title="Range">RNG</acronym>
<acronym title="Break">BRK</acronym>
<acronym title="Effect">EFF</acronym>
<acronym title="Attribute">ATR</acronym>
<acronym title="Used AP">AP</acronym>
<acronym title="Used SP">SP</acronym>
<acronym title="Attack hits">AH</acronym>
<acronym title="Magic hits">MH</acronym>
0
300
4
2300
0
-
32
100
0
8
Dance of Ruby (神舞・紅玉の舞, Shinbutō: Kōkigyoku no Mai, God Dance: Dance of Ruby)
Sherufanir's Ultimate art that's been passed down through her mothers family for generations, it causes a critical hit at a certain rate. The enemy loses his focus by the beauty of the dance.