Enemies
Normal drop:
Rare drop:
Overkill :
Capture :
Exchange : [[{{{Exchange}}}]]
Location (Quest) :
Category QLocation Enemies not found
Location (World Map) :
Statistic
Class:
Level:
ATK DEF MAG RST HIT AVD MOV
Easy
Normal
Hard
STR VIT INT AGI LUK AP HP
Easy
Normal
Hard
Resist Absorb Weak
Inherent Attributes
Equip
Will Power
Extra Skill
Weapon Slot
Unit Slot
Note


Template documentation (for the above template, sometimes hidden or invisible)
Description
This template is used to create a item page.
Empty infobox syntax
{{Enemies
|Other name    = EU version name, if different from NA version
|CG            = Image of the character (if possible)
|Normal        = Normal item drop (can be obtained by Steal or Snatch, or by killing the enemy)
|Normal2       = Normal item drop 2 (can be obtained by Steal or Snatch, or by killing the enemy)
|Rare          = Rare item drop (can be obtained by EX moves that Steal, or rarely by killing the enemy)
|Rare2         = Rare item drop 2 (can be obtained by EX moves that Steal, or rarely by killing the enemy)
|Overkill      = Overkill item
|Capture       = Valid entries in this field: Yes, No, or Combine (obtainable by monster fusion only)
|Exchange      = What you can exchange the captured monster for at the Monster Guild
|Class         = Enemy's monster family. Found on their stat page.
|Level         = Level when encountered as a foe
|Capture Level = Level when captured or fused
|E-ATK         = Attack stat when encountered on Easy
|E-DEF         = Defense stat when encountered on Easy
|E-MAG         = Magic stat when encountered on Easy
|E-RST         = Resistance stat when encountered on Easy
|E-HIT         = Accuracy stat when encountered on Easy
|E-AVD         = Evasion stat when encountered on Easy
|E-MOV         = Move stat when encountered as an enemy (same on all difficulties)
|N-ATK         = Attack stat when encountered on Normal
|N-DEF         = Defense stat when encountered on Normal
|N-MAG         = Magic stat when encountered on Normal
|N-RST         = Resistance stat when encountered on Normal
|N-HIT         = Accuracy stat when encountered on Normal
|N-AVD         = Evasion stat when encountered on Normal
|H-ATK         = Attack stat when encountered on Hard
|H-DEF         = Defense stat when encountered on Hard
|H-MAG         = Magic stat when encountered on Hard
|H-RST         = Resistance stat when encountered on Hard
|H-HIT         = Accuracy stat when encountered on Hard
|H-AVD         = Evasion stat when encountered on Hard
|C-ATK         = Base attack stat when captured or fused
|C-DEF         = Base defense stat when captured or fused
|C-MAG         = Base magic stat when captured or fused
|C-RST         = Base resistance stat when captured or fused
|C-HIT         = Base accuracy stat when captured or fused
|C-AVD         = Base evasion stat when captured or fused
|C-MOV         = Base movement rate when captured or fused (may be different than when encountered as an enemy)
|E-STR/VIT/INT = Strength, Vitality, Intelligence when encountered on Easy
|E-AGI/LUK/AP/HP = Agility, Luck, AP, and HP when encountered on Easy
|N-STR/VIT/INT = Strength, Vitality, Intelligence when encountered on Easy
|N-AGI/LUK/AP/HP = Agility, Luck, AP, and HP when encountered on Normal
|H-STR/VIT/INT = Strength, Vitality, Intelligence when encountered on Hard
|H-AGI/LUK/AP/HP = Agility, Luck, AP, and HP when encountered on Hard
|C-STR/VIT/INT = Starting Strength, Vitality, and Intelligence when Captured or fused
|C-AGI/LUK/AP/HP = Starting Agility, Luck, AP, and HP when Captured or fused
|R-STR/VIT/INT = Stat ranks for Strength, Vitality, Intelligence (Captureable/fuseable monsters only)
|R-AGI/LUK     = Stat ranks for Agility and Luck (Captureable/fuseable monsters only)
|DEF           = Attribute damage that is naturally reduced
|Drain         = Attribute damage that is naturally absorbed
|Weak          = Attribute damage that is naturally increased
|Base-active 1/2/3/4 = Any Active Skills the monster naturally has
|Equip1/2/3    = Items equipped in the monster's Weapon/Armor/Accessory slot when encountered as a foe; use - if there are none
|Armor-active 1/2/3/4 = Any Active Skills the monster may have equipped on its Armor as a foe; use - if there are none
|Acc-active 1/2/3/4 = Any Active Skills the monster may have equipped on its Accessory as a foe; use - if there are none
|WP1/2/3/4     = Willpowers when encountered as a foe; use - if there are none
|CWP1/2/3/4    = Willpowers for a captured or fused version of this monster
|EX-type 1/2/3 = Skill type (General, Power, Special, Water, etc.) for the monster's EX moves
|EX 1/2/3      = EX skill names
|W Slot-type 1/2/3/4 = Skill type for the four skill slots on the monster's weapon when encountered as a foe
|W Slot 1/2/3/4 = Names of the skills and Combination Arts equipped in those slots when encountered as a foe
|U Slot-type 1-6 = Skill type for the six innate skill slots of the monster when encountered as a foe
|U Slot 1-6     = Names of the skills and Combination Arts equipped in those slots when encountered as a foe
|C Slot-type 1-6 = Skill type for the six innate skill slots of the monster when obtained via Capture or Fusion
|Note          = Any additional information such as elements the monster absorbs
}}

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